I’m currently researching ‘A Computational Model For Motion Capture and 3D Animation’. I’m particularly interested in virtual-human motion: both realistic motion in real-time,  plus rendered offline in a stylised way. My current research is thus looking at enhancing low-cost markerless motion capture, grounded in realistic motion to stylise it for more cartoon-like animation.

And here are the European projects I have worked on with some rather incredible consortium partners.



3D Life


Please have a look at my bio page if you want to know more.



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